Release notes

For Version 1.0728.35479 (Apple) and 1.0728.35476 (Android). Last updated 8/8/17.

General

 * Unit XP on Wins has been replaced with Victory Caches.
 * Players will now earn a larger variety of cards through Victory Caches.
 * Victory Cache contents increase as you move up in Rank.


 * Credits earned per win and max credits per day now increase as you move up in Rank:
 * Credits per level by Rank: 5, 6, 8, 9, 10, 11, 12, 14, 15, 16, 17, 18, 20, 20.
 * Max Credits per day by Rank: 100, 120, 160, 180, 200, 220, 240, 280, 300, 320, 340, 360, 400, 400.
 * Card Availability is now based on Player Rank rather than Player Level.
 * Players are now limited to 1000 XP gained per day and no longer gain +100 XP for wins (the XP gained is directly tied to the amount of score you earn in a Battle).
 * Due to the increased time to level up profiles, Max Card Level is no longer tied directly to player level. Instead Max Card Level is now:
 * Players Levels 1-9 = Player Level + 1
 * Player Level 10 = 12
 * Player Level 11 = 14
 * Player Level 12 = 16
 * Player Level 13 = 18
 * Player Level 14 = 20
 * Turret Level is no longer based on Profile Level and is now based on Squad Level.
 * Squad Level 10-19 = Turret Level 1
 * Squad Level 20-29 = Turret level 2, etc.
 * Guild Objectives
 * Players are now able to join a Guild during a Guild Objective and participate immediately if it is their first Guild during that specific Guild Objective.

General

 * Heavy Turret level 1 shields increased to 2500 from 200.
 * Medium Turret level 1 health increased to 1500 from 1000.
 * Medium Turret level 1 shields increased to 500 from 200.
 * Medium Turret DPS vs. Humans reduced by 29%.
 * Medium Turret DPS vs. Robotics increased by 40%.
 * Cards now gain 5% stats per level increased from to 7.5%.
 * Human units with Shields now take damage as if they were Robotic.
 * Stuns now pause Depot Production.
 * UI: Healthbars will now flash white if the unit is taking damage from something effective against that target (example: Arc Boomer deals more damage to Robotics so he flashes all Robotic enemy healthbars white when he deals damage to those unit types).
 * UI: Dragging out a card that deals damage on impact will now preview the amount of damage it will deal directly on the target’s healthbar.
 * UI: Titans and Turrets now have an off-screen indicator to display their current location.

General

 * Respawn times increased from 5 seconds to 10 seconds (Intended to make Pilot kills more meaningful and to encourage more variety in the cards players use during a match).
 * Pilots now have unique Attack Ranges.
 * Pilot Hardpoint Capture distances updated. They are now based on Attack Ranges.
 * Pilot Respawn times increased to 8 from 5.

Card Specific

 * Arc Bruiser’s charge up time reduced to 3s from 3.6s (damage per attack reduced slightly).
 * Arc Bruiser's mine Spawn Sickness reduced to 2 second from 6 seconds.
 * Boomer’s level 1 health increased to 550 from 530.
 * Boomer’s level 1 shield increased to 350 from 150.
 * Ghost’s cloak bonus damage reduced to 2.5x from 3x.
 * Gunner ramp up time reduced to 6 seconds from 8 seconds.
 * Gunner’s VFX how change color when he is fully ramped.
 * Grenadier DPS reduced by 25% (Attack Rate increased from .3s to .4s and Reload increased from 1.5s to 2s).
 * Grunt Captain level 1 health reduced to 680 from 790.
 * Grunt Captain and Spectre Captain are now bumped less frequently by the units they spawn.
 * Holo Grenadier now stops 10 meters before reaching his Rally Point (Holo Decoy still runs directly to Rally Point).
 * Holo Grenadier’s level 1 health increased to 325 from 225.
 * Holo Grenadier’s Holo Decoy level 1 health reduced to 325 from 400.
 * Pyro Bruiser level 1 health increased to 700 from 600.
 * Sentry Tech now stops 7.5 meters before reaching his Rally Point (Sentry still spawns on Rally Point).
 * Sentry Tech's Sentry Spawn Sickness reduced to 3 seconds from 6 seconds.
 * Stim Bruiser level 1 health reduced to 520 from 600.
 * Striker level 1 health reduced to 375 from 450.

General

 * Doomed State hitpoint amount is now equal to the Titan’s health + shields (previously had a consistent value of 200 at level 1).
 * Core Titans now only charge their Core Abilities when they attack. Previously it was based on how much damage they were dealing and taking.
 * Core Ion charges in 5 attacks.
 * Core Ogre charges in 4 attacks.
 * Core Scorch charges in 2 attacks.

Card Specific

 * Arc Ronin and Ronin gained +200 health and lost 200 shields at level 1.
 * Arc Ronin’s attack is now a charge up.
 * Arc Ronin attack rate increased to 3.3 seconds from 2.5 seconds.
 * Atlas and Nuke Atlas gained 300 shields and lost 300 health at level 1.
 * Core Ion level 1 health reduced to 1050 from 1100.
 * Core Ion level 1 shields increased to 500 from 200.
 * Core Ion and Ion attack ranges reduced from 25 to 22.5.
 * Core Ion now slows the movement speed of enemies hit by his core ability.
 * Core Ogre level 1 shields increased to 1000 from 200.
 * Core Ogre level 1 health reduced to 1800 from 2600.
 * Core Ogre Shield Core amount increased to 2000 from 1500.
 * Core Scorch core ability damage vs. humans increased from 850 to 900.
 * Core Scorch core ability damage vs. robotics increased from 850 to 450.
 * Ion, Smoke Stryder, and Stryder gained +50 shields and lost 50 health.
 * Ogre gained 550 shields and lost 550 health at level 1.
 * Mortar Ogre cost reduced to 5 from 6.
 * Mortar Ogre level 1 shields increased to 750 from 200.
 * Mortar Ogre level 1 health reduced to 1400 from 1950.
 * Nuke Atlas cost reduced to 5 from 6.
 * Nuke Atlas will now stop to fight Titans and Reapers.
 * Nuke Atlas can no longer Dash.
 * Nuke Atlas now has a Doomed State but stops attacking and moving while Doomed.
 * Nuke Atlas now deals the same global damage as the Nuke Burn Card.
 * Smoke Stryder now causes less knockback on deploy.
 * Smoke Stryder’s Electric Smoke now deals 50% more damage to robotics and 50% less to Humans.
 * Smoke Stryder will now delay deploying Electric Smoke until Rally Point arrival.

General

 * Drop Pods cause less knockback on deployment.

Card Specific

 * Arcfall's level 1 damage vs. Humans reduced to 67 from 86.
 * Arcfall's level 1 damage vs. Robotics reduced to 200 from 225.
 * Arc Mine and Mine no longer bump.
 * Arc Mine and Mine no longer take damage from Unit AoE Effects.
 * Arc Mine and Mine Spawn Sickness reduced to 4 seconds from 6 seconds.
 * Arc Sentry gained 200 shields and lost 200 health.
 * Barrage damage vs. robotics reduce by 25%.
 * Blast Depot now spawns 6 Blast Spectres, up from 5.
 * Blast Depot now spawns Blast Spectres with 1 second of Spawn Sickness, down from 6 seconds.
 * Blast Depot and Spectre Depot no longer have shields (health increased to compensate).
 * Blast Spectre level 1 health reduced to 175 from 200.
 * Blast Spectre Cost reduced to 2 from 3.
 * Blast Spectre damage reduced by 25%.
 * Heavy Grunt health increased to 135 from 100.
 * Heavy Grunt shield reduced to 135 from 200.
 * Missile level 1 damage vs. Humans increased to 150 from 125.
 * Missile level 1 damage vs. Robotics reduced to 75 from 125.
 * Personal Shields now works on Holo Decoy.
 * Reaper jumps 33% faster.
 * Rocket Grunt level 1 health increased to 135 from 100.